![]() ![]() The trick is to steer only very little as the handling is super sensitive with certain cars. It’s a bit frustrating but you get the hang of it eventually. Never have I seen such odd handling in a racing game. I was driving with a friend online and he had the same issues. You accelerate and the car is driving donuts for no apparent reason. Only attempt authentic if you have a racing wheel.Įven with all assistance options enabled the controller handling is behaving very oddly sometimes. Authentic provides a nice challenge but it’s not feasible with the DualShock controller under bad weather conditions. Once I enabled all the driving assistance options the game became much more pleasant. With a driving wheel you have more control but it’s still not easy. With a controller the handling is absolutely horrible and I can’t really recommend it. The developers were going for a realistic driving experience, so naturally they focused more on driving wheels. It’s even worse with the DualShock controller. If racing cars were to drive like this they’d crash and burn at every turn. I really don’t think this mode is authentic at all. That’s when I realized the game was set to authentic. It was impossible to drive a perfect lap. Just accelerating (without steering at all) would make me do 720° spins on the road. There was a formula rookie career event on ice. One bend in the road and I’d be making 720° spins even with the most careful steering. For the first few hours I had so much trouble. What I didn’t realize at first was that you can adjust driving assistance and authenticity in the game settings. Now to the racing: it’s more challenging than your average street racing game a.k.a. There should have been more tuning options and a quick way to test what the changes actually do. The mechanic is a great idea but poorly executed and the text explanations for specific values unreadable. To sum up the tuning it’s streamlined but a bit confusing to people who don’t usually play racing games. You can have tons of setups per car and save them under unique names. This can be loaded up quickly before the next race. This has you clicking through menus for longer than the actual race is going to take, not the best design choice.Īfter finalizing your tuning you can save the setup in a preset slot. Also, sometimes he will just tell you to go to a different category and doesn’t say what values to adjust. There’s no option to tell him by how much to adjust the settings, so you either have to talk to him a hundred times or figure out what value he adjusted and do it in the settings yourself. Only downside is that the mechanic adjusts each value by only one point when talking to him. This feature is a fantastic idea and I really liked it. There’s also considerable lag in all menus, mostly when selecting a game mode from the main menu.įor beginners there’s a mechanic that asks you questions about what’s wrong with your car and tells you what values to adjust to fix it. I found the menus in general had unreadable small text and were poorly done. Some text explanations shed light on the different values but the text on-screen is super tiny and unreadable unless you stand right in front of the screen. Unfortunately though, you can’t adjust a whole lot in the tuning settings and it’s quite convoluted. Even if you place 4 th in one race but win all the others you will still easily win the championship.īefore every race you can adjust some tuning of your car. The scores from all races are added together to determine the winner. Depending on your position you are assigned a score (first place gets the most points). Each championship consists of a few races. From Formula Rookie to Rallycross and Endurance Races – there’s everything professional racing has to offer. You drive in a few different motorsport categories. The career is pretty much the same as Project Cars 1. It makes it accessible for players of all skill levels. I like that you have so much freedom over how you want to play the game. The amount of laps and events per championship can also be adjusted. Want the opponents to drive aggressively or should they drive safely? You can choose all of that and fine-tune their difficulty from 0%-100%. You have full control over the difficulty settings and opponent behavior in the career. ![]()
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